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1991-06-05
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Adventure Brain v1.0
(C) Copyright 1991 by Stanley Sheff
Support BBS - The Brainex System (213) 275-2344
The Adventure Brain is an interactive adventure game in which YOU
the user, get to actively make decisions that will lead you through
adventures created by other players. Each time you enter The Adventure
Brain, you can take a different path, and experience different outcomes.
When you reach the end of an adventure, you have the ability to add to it,
creating more, so that the next person may go a bit farther.
Choices can be made by using these commands:
[A] - Follow the action described.
[B] - Follow the action described.
[P] - Go back one step in the adventure. This is useful
if you make a bad choice, and want to choose a different
path. You are allowed to go back one level. This option
only appears if there is a previous scene.
[S] - Save your game position for later.
[L] - Load a previously saved scene from from any game.
Select from any active game that you have saved data.
[Q] - Quit the current adventure and choose another, or
exit the game and return to the BBS.
Here is an example of an adventure:
You are in a dark room. After some inspection, you manage to locate
a candle. Lighting it, you shiver rapidly, and yawn from exhaustion
which was caused by lack of sleep. You are too afraid to go to
sleep because it is rumored that Norman Bates is near bye, and is
as crazy as ever, and ready to kill! Suddenly, you hear a slowly
tapping footstep outside of the door. It must be Norman!
What will you do?
[A] Attack the person behind the door, as soon as he opens it.
[B] Hide behind the old card table.
[P]revious scene
[S]ave this position
[L]oad a saved game
[Q]uit this adventure
At this point, you make your move, and continue on to the next scene.
However, if this was the last scene in the adventure, you could add
your own scene! This is very easy to do, and can be lot's of fun.
When entering a scene you should use common sense, and make sure that it
is not derogatory to anyone. The game logs all scenes entered, and the
sysop could become rather angry with you if you were to leave an awful
scene! When you enter a scene, you have up to six lines for the
description. When done entering the description, The Adventure Brain
will ask if the player will DIE in this scene. If you you answer yes,
this will end the game for the player! If the player does not die in this
scene, you can then enter the two choices available in the scene.
The Use Of Variables
Variables are special commands The Adventure Brain understands, and will
make it perform certain functions. Here is a list of available variables...
*player name* - This Variable will insert the player's name within
the scene description.
*question* - This causes the Adventure Brain to pause the game, and
ask the player to answer a question. Example:
As you shut the door, a voice behind you says
"Don't turn around or else. So matey, what be
your name?" *question*
This scene would allow the user to type in some-
thing, such as his name, etc.. No text should
follow *question* on the same line. For instance.
3 >"Who are you, kind sir?"*question*
No text should follow *question*.
4 >"You say you're who?"
*answer* - Use this Variable with *question*. It will
display whatever was typed during the last
*question* input. For example:
2 >What do they call ya, dude?*question*
3 >Cool, your name is *answer*, heh?
That's all there is to it! Have fun and Happy Adventuring...